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Three Pokemon Titles That Were Denied the Adoration They Earned

In the wake of a vision of global harmony courtesy of Pokemon Go, it's undeniable that the monster collecting series stands as one of the most mainstream video games in existence. Pikachu is just as famous as Disney's mascot, perhaps even more. The continued frenzy surrounding card prices ensures almost daily Pokemon news stories. You'd be difficult to find a Pokémon game that failed to move at least a couple million copies. Remarkably, fan-made Pokémon games go viral every year.

Yet in spite of that pervasiveness and popularity, some Pokémon games that remain overlooked. These represent games that failed to receive their fair shake, or were overshadowed by the excitement of the mainline series. They're Pokémon games released on doomed platforms or online offerings, or were early forays onto new mediums. They're often also Pokémon games that might have flourished if they had received sequels or contemporary re-releases. Considering these factors, we won't be offering yet another recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.

Still, you may already know about these Pokémon games. So, before adjusting your spectacles and typing 'Well,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, shall we?

Pokemon Ranch: The Relaxed Precursor

Too many Pokémon games focus on the combat element of the series, and not nearly enough of them highlight the ordinary realities that would come with living with a companion. Sure, there are minor mechanics like these in modern games—you can play with your monsters in camps. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a storage system to hold monsters from various titles. Reviews from its release noted Ranch was a poor if not truly ugly game. It's not my goal to dispute these claims, but it behooves me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.

True to its title, the game is set on a ranch where your Mii avatars—get this—just relax with your Pokémon pals. The activities with Pokémon were simple, and a lot of the appeal was watching what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of living your life with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will never see a Pokémon Ranch game realized to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life simulation.

Ranch came out well before Stardew Valley kicked off the enduring trend of comfort gaming. It was before the rise of idle games, and the video playthrough popularization of watching games you aren't actively controlling. Most people never realized that Ranch's concept to observe your critters as much as you interact with them wasn't to hide a lack of substance. In actuality, Ranch's meticulous design was so extraordinary, a live stream dedicated to running the game 24/7. The individual who operates the channel maintains that, after almost twenty years of experiencing the game, he still has not encountered all that is in it. Justice for Pokémon Ranch: no one understood you in 2008.

Pokémon Duel: The Strategic Board Game Lost

Did you know that Pokémon once had an official board game with action figures? Pokémon Duel was the 2016 effort to adapt the tabletop experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's first ventures into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha game where players could pay to win—and there was incentive to do so, given the lengthy grind for new pieces.

All of these poor design choices masked a tragic reality: Pokémon Duel was an excellent strategy game with Duel anymore. "Words cannot describe how much I loved and miss this game," one YouTube comment states, years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of depth, accessibility, design, and content in general," a user declared. "I truly believe if it launched now people would be engaging with it more than GO and Pocket together."

Unfortunately, Duel's early release was plagued with connectivity problems. Technical problems, alongside Duel's scummy business model, gave people little reason to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual game board made for a great tactical experience for the few folks who played Duel, but that board is also a intimidating visual mess.

Pokemon: Magikarp Jump: The Whimsical Experiment

Image from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so absurd, it was verging on shitpost. And when we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is tasked with breeding the best possible version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to wait before they can train their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the fan culture around Magikarp.

This was most apparent than in Jump's merciless random occurrences, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a wide variety of the same type of monster. It's understood it's not practical for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially complex or deep game, but the kernels of genius were there. Sharply written events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when Game of the Year season arrives.


With dozens of core games and derivative titles, it's probable that I omitted that one Pokémon game you absolutely adore but contend that too few people played. I know that some people remember games like Pokémon Ranger or Pokemon Pinball with affection despite argu

About the author

Dr. Joseph Henson DDS

A seasoned filmmaker and digital media strategist with over a decade of experience in visual storytelling and production innovation.

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